Spells and Rituals

Immortality Spells

 * Primordial Vampires Ritual: The ritual has the husband of Lillith turned her wife and children into the primordial vampires.
 * Immortality Spell: This spell was for Silas and Quentsiah into a kind of immortals they still have to drink blood like normal vampires but have no  fangs.
 * The Cure: This object makes an immortal who is magically immortal in some way, i.e. vampires, immortals, etc.
 * Original Vampire Ritual: This spell turned the Mikaelsons into the Original Vampires.
 * Enhanced Original Vampire Ritual: This spell turns a human into an Enhanced Original Vampire that is stronger than an Original Vampire.
 * Upgraded Original Vampire: This spell makes one an Upgraded Original Vampire that is stronger than Original Vampires and has an enhanced werewolf bite that can kill any vampire except a hybrid that is half a kind of vampire and half a kind of werewolf.
 * Upgraded Original Vampire Creation Reversal Spell: A spell that allows an Upgraded Vampire to be drained of power.
 * Golem Creation Spell: A powerful spell that uses black magic to create an immortal golem of mud that can devour any supernatural or human being within itself in an endless space.
 * Longevity Spell: A spell that allows a being to live a few decades longer than normal.

Vampirism Spells

 * Ritual to reverse vampirism: A spell it allows the creator of the original vampire to withdraw the power.
 * Vampirism Removal Spell: A spell that can reverse the magic of vampirism and turn a vampire back to a human.
 * Heart Stasis Desiccation Spell: A spell that allows powerful users of magic to temporarily stop a human heart while stopping a vampire's heart so that the vampire can be successfully desiccated.
 * Desiccation Reversal Spell: A spell that allows a witch to restore a desiccated vampire to full functionality where it would otherwise require a large amount of blood
 * Bloodlust Manipulation Spell: The spell has its roots in sacrifice magic and allows a witch to massively increase a vampire's thirst, making it uncontrollable.

Biological spells

 * Pain Relief Spell: A spell that can be used to relieve another person's physical pain. While the pain subsides, the spell has no real healing properties.
 * Healing Spell: Usually an advanced spell used to heal the injuries and recover from non-fatal wounds.
 * Paralysis Spell: A spell used to paralyze the body of a target, including the body of vampires, causing them to be unable to move at all.
 * Metamorphosis Spell: An extremely rare and unique spell.
 * Ancestry Spell: A spell that tests the blood to determine if magic is present in any form. Variations in this spell reveal ancestors.
 * Heartbeat Control Spell: A spell that allows the spell witch to control another person's heart rate to keep them calm. Another similar spell helps one regulate their breathing.

Boundary and sealing spells

 * Tomb Sealing Spell: A powerful spell used to trap vampires in a specific area. In addition, the spell would seal the door to prevent anyone from opening the door to the tomb.
 * Counterspell to Grave Seal: A spell that can reverse the effects of the grave spell.
 * Sealed Boundary Spell: The spell prevents vampires from entering a specific location, although other supernatural species (i.e. ghosts, werewolves, and witches) or humans can pass through.
 * Threshold Spell : Apparently an ancient spell dating back to the creation of vampires. The spell prohibits vampires from entering the boundaries of a property or house owned by a living person (including witches, werewolves, doppelgangers, etc.) without first being invited by the owner.
 * Salt Boundary Spell: This spell creates a barrier that can selectively trap certain species, typically vampires, within a boundary drawn with salt.
 * Sacrifice Spell: A powerful spell that can trap dozens of people in a building. If touched, the boundary will severely burn the person trying to pass it. The spell must be tied to an incredibly powerful victim, something long-lived and indestructible.
 * Qetsiyah's Grave Sealing Spell: The powerful sealing spell cast on the island to prevent Silas from escaping his eternal desiccation.
 * Fatherline Boundary Spell: An extended "invitation" spell that prevents vampires from entering a specific location, except for vampires of the fatherline on which the spell was cast. This particular spell gave a vampire protection from other vampires, such as humans, who own property.
 * Barrier Spell: The spell allows a witch to quickly establish a boundary spell in a small environment around her. One variant lacks preparation or binders and is maintained by the will of the caster through hand gestures, while other forms of this spell can be used with a time limit.
 * Life Force Boundary Spell: A boundary spell that uses a witch's heartbeat to maintain the spell. Should the witch's heart stop, the spell is broken.

Cloaking and Illusion Spells

 * Illusionary Camouflage Spell: This spell, better known as an invisibility spell, allows a magic user to camouflage themselves and their targets - be it a person, an object, or specific locations based entirely on their own perception. Magic, however, can be disrupted by magical objects.
 * Illusion Spell: The spell allows a magic user to alter the perception of the immediate environment and create illusions of objects and other people. Such spells range from creating manifestations that appear real to altering the physical form of another or oneself. At higher levels, they can become physical manifestations.
 * Disillusionment Spell: The spell allows a magic user to counter illusion or cloaking spells and reveal magically hidden objects or people.
 * Gemini Cloaking Spell: A spell used to protect oneself from a locating spell and to disrupt visions that are trying to pinpoint their location. It can also be used on a group of people as long as they are within fairly close proximity to the witch casting it.
 * Silence Spell: The spell works by throwing a handful of salt into a burning candle. As long as the candle is lit, no one, including vampires and hybrids, can hear anything. Instead, all they hear is a hissing sound. Variations of the spell can cause audible sounds, such as car alarms, to be completely silenced.
 * Privacy Spell: A spell cast over burning sage. As long as the sage burns, no one can hear anything from the room where it burns.
 * Camouflage Spell: A spell specifically designed and used to hide from locator spells. Different witches use different means and magic with different powers to effectively stay hidden from other witches.
 * Essence Reveal Spell : The spell allows a witch to reveal and discover hidden mystical essences in talismans or relics.
 * Ancestral Illusory Spell: The spell allows ancestral witches to project an illusion over an entire location, transforming it so that unwanted intruders perceive it as an infinite maze and run in circles. However, it does not seem to be strong enough to fool the sire bond as such, begotten hybrids are still able to sense their fathers' location.
 * Ancestor Cloaking Spell: The spell will cloak several people, making the place appear empty to everyone outside as long as the witches keep chanting.
 * Lure Spell: A spell that uses the practice of representative magic to allow a witch to cast the illusion of the target's presence on a clay doll and replicate its power source. However, the illusion lasts only as long as the witch focuses on the spell.
 * Glamour Spell: A powerful spell that can give one person the appearance of another. The spell is performed by obtaining the target's hair and using it as a conduit on a poppet that serves as the spell's anchor. The spell is activated once the poppet is dipped in blood (presumably of the person whose appearance the target takes on). If the witch wants to remove the glamour, the poppet must be burned.
 * Deflection Spell: A spell that prevents witches from finding the true location of a target by directing their presence to a set location. Therefore, any witch who casts a locator spell will be drawn to that false location.


 * Translucency Spell: A spell that makes objects or walls transparent, as if looking through glass.

Curses and hexes

 * The Werewolf Curse: A powerful curse that bound members of a Native American witch tribe to the full moon, making them the world's first werewolves.
 * The Hybrid Curse : A powerful spell originally cast 1000 years ago that suppresses the werewolf nature of a hybrid. It works by channeling the power of the full moon into a moonstone while using the blood of a doppelganger as a binding agent.
 * The Hybrid Release Ritual : The spell reverses the hybrid curse placed on the original hybrid Niklaus, allowing him to take on the powers of a vampire and a werewolf after making the required sacrifices. At the beginning of the ritual, the suppressed hybrid must first extract the heart of a werewolf, kill a vampire and suck the blood of a human Petrova doppelganger.
 * Death Induction Spell: This spell is performed by draining energy from candles and using them to boil the target's property in liquid. The spell takes effect immediately, the victim vomits blood and has painful aneurysms. One of the signs that the victim is under this curse is his bloodshot eyes.
 * Poppet Death Curse: The spell is performed by pricking a poppet with a needle while chanting. The victim will experience shortness of breath, chills, weakness, vomiting of blood, and then unconsciousness. The victim will eventually die in two days.
 * Death Curse: This curse allows a magic user to punish someone by condemning them to a slow, supposedly irreversible death. In the case of possession, it also allows the witch to imprison the possessed spirit in the body of her vessel so that she cannot escape the curse.
 * The Half Moon Curse : A powerful curse that can force werewolves to remain in their wolf form except during a full moon.
 * Stake Curse: A powerful curse tied to the dark object 'The Cursed Stake' that drives its target insane and becomes a relentless, unstoppable ripper. It activates upon removal of its target with a physical representation of a skull mark on the victim and seems difficult to remove.
 * Corruption Hex: A hex that can be used by ancestors on resurrected spirit bodies that leave the ancestral plane. When implemented, it actively increases the target's rage and bloodlust to the point where they lose control. It is strong enough to affect an original vampire.
 * Death Spell: A spell that uses black magic to cause death to a target of the witch's choice.

Elemental Spell

 * Fire Spell: A spell that can create fire or ignite flammable objects such as alcohol. It is similar to the passive, nonverbal pyrokinetic power used by most witches.
 * Fire Manipulation Spell: A spell that can reduce and/or increase the intensity of localized small to medium sized fires. On a more advanced scale for powerful witches, it can be used to control explosions and large fires.
 * Fire Extinguishing Spell: A small spell used to extinguish small fires in a confined area.
 * Ember Spell: A small spell used to teach new witches to ignite burning objects like a line of salt.
 * Nature Spell: A spell that channels nature to encourage and accelerate the growth of flowers, plants, or entire gardens.
 * Plant Revival Spell: A spell used to channel nature to revive dead vegetation.
 * Flower Revival Spell: A spell that channels nature and the ancestors to revive dead flowers.
 * Plant Decomposition Spell: A spell used to contaminate plant life, along with any mystical properties it may possess, rendering it useless as a magical ingredient.
 * Storm Spell: A powerful spell performed with strong sage to summon a storm from afar. The witch then blows into the bowl, strengthening the storm. The spell can also suppress the storm should the magic user wish.
 * Water Flow Spell: A small spell used to find and control nearby water sources.
 * Hellfire Manipulation Spell: A powerful spell that used a large coven of Bennett witches to contain, control, and prevent the unleashing of Hellfire.
 * Burn Spell: A fierce fire spell that ignites an object and quickly spreads through its immediate surroundings, causing it to explode.
 * Flower Petal Shower Spell: A simple but eye-catching spell that causes petals to erupt from a flower and fly into the air.
 * Water Freeze Spell: A spell used to quickly freeze flowing water on a solid surface or water source. Such a spell can kill targets when creatures are physically frozen.
 * Spark Spell: A spell used to create an electric spark. Variations of this spell can produce stronger effects.
 * Frost Spell: A spell used to quickly cool a burning body or object.
 * Wind Current Spell : A spell used to create a wind current.

Lycanthropy Spells

 * Transformation Pacing Spell: A spell that can speed up or slow down the transformation of a werewolf.
 * Werewolf Weakening Spell: An enchantment designed to suppress a werewolf's strength and aggression.
 * Crescent Moon Curse Reversal: A counterspell to the Werewolf Moon Curse that allows cursed werewolves to return to their human form.
 * Lift the Crescent Moon Curse: A powerful spell that allows a witch to lift the Crescent Moon Curse, a spell used to condemn werewolves to their wolf form for the entire month except the full moon by tapping into the magic of the ancestor who cast the original spell.

Enchantments

 * Incapacitation Enchantment: An enchantment placed on an object that renders said target unable to breathe, eventually rendering them unconscious on contact.
 * Incapacitate Ash Spell: An enchantment that charges the target's personal item with magic so that when it is burned to ash, it renders the target unstable and unconscious on contact.
 * Gilbert Enchantments: A spell or spells used to enchant certain objects with mystical properties. Whether the spells used to create such enchantments are different or similar remains to be seen.
 * Daylight Amulet Creation Spell: An enchantment on a piece of jewelry with a lapis lazuli gemstone that allows a vampire to remain unharmed by the sun. The witch casting this spell has the power to reverse the spell if she so desires.
 * White Oak Ash Dagger Creation Spell: An enchantment on silver daggers that allows them to subdue an original vampire when mixed with White Oak Tree ash . The enchantment was cast with a side effect that kills a vampire that tries to use the dagger.
 * Restoration Spell: A powerful, protective enchantment that completely restores a previously destroyed object. Alternatively, the spell can be cast directly on the destroyed object while the witch is holding it, and it will return to its original state.
 * Moonlight Amulet- Creation Spell: An enchantment on a piece of jewelry with a black kyanite gemstone that allows a werewolf to control its transformation during a full moon and access its full strength.
 * Dark Object Creation Spell: Several spells fall into this category, performed by a type of Arabic magic called Kemiya.

Movement Spell

 * Teleportation: A spell allows a magic user to move back and forth over longer distances.
 * Telekinesis: There is a spell that allows you to move things with your mind.